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THQ reports loss, UFC Undisputed sells 2.7 million

10/11/10 While the world watched a combination of New York Comic Con, Game Developer Conference Online, and IndieCade coverage last week, publisher THQ quietly announced its first quarter fiscal year 2011 results.
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GDC Online, New York Comic Con, & Indiecade news

10/11/10 Three big shows occurred over the last week that may not have the name recognition of E3 or Tokyo Game Show, but still delivered a few major stories. Read on to find out what came out of Game Developer's Conference Online from Texas, Comic Con from New York, and Indiecade from Los Angeles.
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In-Depth: The State Of Game Engines At GDC 2010

03/09/10 [Industry veteran, Game Programming Gems author, and former Game Developer EIC Mark DeLoura offers a valuable overview of game engines at GDC, examining how they've evolved in the past year, recent releases that highlight the engines best, and what they'll show off at GDC 2010.] A little over a year ago, I conducted a survey of senior technology- and production-focused game developers, asking ...
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Live Gamer Announces VCON 2010: How Games-as-a-Service and Virtual Items Have Changed the Playbook Forever

02/17/10 NEW YORK, NY--(Marketwire - 02/17/10) - Live Gamer , the premiere total commerce solution for online games, social networks and virtual worlds, is presenting VCON , a full-day event within the Game Developer Conference (GDC), to be held March 10 at Moscone Center in San Francisco. VCON will explore how games-as-a-service and virtual items have changed the gaming and entertainment playbook ...
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Opinion: 2009 - The Last Days of the Japanese RPG?

12/28/09 [Where have the vital Japanese role-playing games gone? If 2009 was a bad year for the game industry, it was even worse for the heart-sick JRPG fan. Game Developer magazine's production editor - and committed JRPG scholar - Jeff Fleming looks back at the past year of Japanese RPG releases in North America, and finds troubling signs of a genre in decline.] The post-PlayStation 2 era has not been ...
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Third Annual Game Developer Census Reveals Slight Rise in Game Industry Employment in North America

12/21/09 Game Developer Research has compiled the results of its third annual Game Developer Census, tallying game development and publishing companies working in North America, revealing that the United States videogame industry employee count is essentially flat year-over-year, rising slightly from 44,400 to 44,806.
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Game Developer Census Reveals Considerable Canadian Expansion

12/21/09 Game Developer Research has compiled the results of its third annual Game Developer Census, tallying game development and publishing companies working in North America -- and revealing that the United States videogame industry employee count is essentially flat year-over-year, rising only slightly from 44,400 to 44,806. More freely-available information is available on Game Developer Research ...
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Postmortem: Behind The Scenes Of Scribblenauts

11/16/09 The latest, November 2009 issue of Gamasutra sister publication Game Developer magazine includes a postmortem of 5th Cell's Scribblenauts, written by studio co-founder Joseph Tringali. Scribblenauts, a unique word-driven puzzle platformer, was the third original Nintendo DS property from Bellevue-based 5th Cell. Its widely-discussed main hook is the ability for players to enter nearly any ...
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Analysis: Game AI & Our Cheatin' Hearts

09/14/09 [In this design analysis, first published in the May 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) addresses the careful balance between smart AI and player perception that the game is cheating.] The designers of Puzzle Quest have a frustrating burden to bear - everyone thinks they are a bunch of dirty cheaters. The game centers on a competitive ...
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The Game Developer Archives: 'Postmortem: Ensemble's Age of Empires'

08/12/09 [In this classic March 1998 postmortem reprinted from Game Developer magazine, Ensemble Studios reveals the story behind seminal PC real-time strategy game Age Of Empires.] I had an experience in a local computer store recently that caused me to burst out laughing. I had stopped to self-indulgently admire the top-ten PC games display when I overheard the following exchange between two young men: ...
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Bonus Feature: The Most Important Part Of Your Character Is Invisible

08/05/09 In a visual arts-specific article republished on Intel's Visual Computing microsite and originally published in Game Developer magazine, Bungie's Steve Theodore discusses skeletal construction and animation for game characters, looking at "strategies for taming the skeletal hordes without ending up in the graveyard." Getting skeletons down and doing it early is crucial, says Theodore: A high ...
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